Some people seem curious to know what these could be. How about more filters for a start?



These are currently functional and will be included in the next Poker Copilot update.
And "Advanced"? What could that be? :-)
The design is not final but the Advanced Filter will be something like this:

More goodies to come...


12 comments:
EXCELLENT STEVE!!!
Just one thing...
U put "Continuation bet postflop"
All continuation bet are postflop, and well, u must put separetly the continuation bet on flop, the continuation bet on turn and also the river.
Regards Steve, keep the good way.
One more thing, i hope all this stats will be available on the HUD!!!
Nifty indeed! I love them!
I would have done the advanced filter selection different
Sort of like the column browser in itunes. So you could select more than one at once.. FX pocket pairs, folded on flop
on river :)
YEp, great filters but it REALLY could be usefull to be able to see Vilain's stats on the various streets..
he will get to the street stats but as it stands the feature that gets the most requests is the little purple pony that dance's across the hud when you flop quads so..... that comes first.
Hillarious!
Just a quick thought, this is a great first step, that will hopefully advance quickl.
Obviously sorting by all pocket pairs, or all connectors won't be very useful for analysis with the range so wide. Hopefully we can get the hand type options expanded to drill down to at least say small pocket pairs, mid pocket pairs, etc.
Plus the ability to select multiple advanced filters in a single search. Big connectors, raised preflop, c-bet, went to showdown, $won.
Plus lots more filter options. Including things like how many saw villains saw flop. Small suited with 3 limps, vs. small suited with 4 limps, vs. 5, etc.
Seems like this lays the groundwork though. Looks nice. And yeah, lets ge the street by street stats rolling :)
It's funny because it's true.
Thats why I thought he would of went the checkbox route. Hiding them in a draw just under the top row of drop down menus
You know what I wish for? I wish the game play HUD component was a completely separate program from the analysis features. That way we wouldn't have the HUD blowing up when a bunch of new analysis features are added to the game. I'm sure lots of people will like all this analytical stuff, but I don't care about it at all. If the HUD crashes and burns again when then new stuff goes online I'm gonna be seriously PO'd.
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