For the curious, the brave, and the desperate, Poker Copilot 2 early access version build 13 is available at http://pokercopilot.com/eap
What's changed:
- the Bankroll chart has showdown winnings and non-showdown winnings
- unresponsive HUD issues have been fixed (I hope!)
- bug fixes based on crash reports
- I've experimented on the bankroll chart with a refresh button. Instead of the chart automatically updating every few seconds - which is bad idea when there is mountains of data to crunch - it updates on request
- charting by hands is still unavailable


5 comments:
30 minutes plus to load 60K hands, and I finally understand why the lag is so bad lolz. You're mixing apples and oranges, in the following sense: there are two primary components for this system, a real-time operations systems and a data warehouse for analysis. If a corporate data warehouse was tied to a real-time operations database the lag would kill operations, nobody could buy, sell, or move inventory.
None of the "analysis" data or displays should be updated in real time. That's right, every single one of the charts and lists in the "Summaries" and "Charts" section should handled as separate query operations run only on request, just like a data warehouse. Either you're focusing on your game, which is HUD related, or you're focusing on improving your game, but never both at the same time. How can you be in two places at once when you aren't anywhere at all??? Or, to put it more directly, if you're watching charts and lists instead of players you're gonna lose lolz.
Data load should be staged, first file parsing, then after that only run the queries needed to support the HUD set of stat numbers. There is no reason to have queries running during the parse process, which should speed loading dramatically. Just slurp it and write it. All prep queries for the analysis components should be on demand. Don't allow data warehouse operations until after the core data set has been parsed and is ready to present on game tables. Another way of considering the issue is that either Game Play is online or Game Analysis is online, a player should never run both at the same time.
More detailed info coming soon over at the Get Satisfied site, I have a several specific concepts to share. However it will be later in the week for in-game testing, I just finished a marathon session and I'll be taking a day or two off.
Thanks for all your hard work!
Can you confirm if the HUD issues have been fixed?
Played 100 hands on one cash table this AM and the HUD seemed to work fine ;-)
A comment about the HUD: the FBB field is always stuck at 0 in my case, and the 'Average Take in BB' seems to be calculated wrong (too small). Anyone else oberved this?
Otherwise, keep up the great work!
@Klaus:
These bugs have now been fixed, and the fixes will be included in the next update.
@Dave: Which HUD issues in particular are you referring to? There are no known problems, but if you have a specific issue, I can investigate.
Regards,
Steve
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Steve McLeod
Founder, Poker Copilot
http://www.pokercopilot.com
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